Desynchronized WebGL canvas
The optional desynchronized parameter of a canvas's getContext() method permits the browser to draw a WebGL canvas independently of the event loop. This can reduce drawing latency.
Status
Limited availability
MDN documentation
No MDN documentation found. You can search for the feature on MDN. If you believe that MDN has no documentation about this feature, you can open an issue on MDN's GitHub repository.Specifications
- WebGL Specification (#5.2.1), from WebGL Working Group (Khronos Group).
Browser support
- Chrome 81 Released on 2020-04-07
- Chrome Android 75 Released on 2019-06-04
- Edge 79 Released on 2020-01-15
- Firefox ❌
- Firefox for Android ❌
- Safari ❌
- Safari on iOS ❌
Usage (according to Chrome Platform Status)
~0.025% of page loads. More data at chromestatus.com.Developer votes
Do you need this feature?
Let us know by leaving a 👍 reaction on the feedback issue. Don't forget to also leave a comment explaining your specific use case.
View as JSON | Edit this feature | Report an issue | Web-features entry: source, dist