Desynchronized WebGL canvas
Limited availability
The optional desynchronized
parameter of a canvas's getContext()
method permits the browser to draw a WebGL canvas independently of the event loop. This can reduce drawing latency.
Learning resources on MDN
No MDN documentation found. You can search for the feature on MDN. If you believe that MDN has no documentation about this feature, you can open an issue on MDN's GitHub repository.Browser support
- Chrome 81 Released on 2020-04-07
- Chrome Android 75 Released on 2019-06-04
- Edge 79 Released on 2020-01-15
- Firefox ❌
- Firefox for Android ❌
- Safari ❌
- Safari on iOS ❌
Specifications
- WebGL Specification (#5.2.1), from WebGL Working Group (Khronos Group).
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