Desynchronized WebGL2 canvas
Limited availability
The optional desynchronized parameter of a canvas's getContext() method permits the browser to draw a WebGL2 canvas independently of the event loop. This can reduce drawing latency.
Browser support
- Chrome 81 Released on 2020-04-07
- Chrome Android 75 Released on 2019-06-04
- Edge 79 Released on 2020-01-15
- Firefox Not supported
- Firefox for Android Not supported
- Safari Not supported
- Safari on iOS Not supported
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MDN documentation
Specifications
- WebGL 2.0 Specification, from WebGL Working Group (Khronos Group).
Usage (according to Chrome Platform Status)
~0.107% of page loads. More data at chromestatus.com.View as JSON | Edit this feature | Report an issue | Web-features entry: source, dist