June 2016 web platform update
Newly available on the web platform
Newly available
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ANGLE_instanced_arrays WebGL extension: The
ANGLE_instanced_arrays
extension for WebGL 1.0 contexts draws the same object multiple times or groups of similar objects multiple times, if the group shares the same vertex data, primitive count and type. Learn more. -
EXT_texture_filter_anisotropic WebGL extension: The
EXT_texture_filter_anisotropic
extension for WebGL 1.0 and 2.0 contexts adds anisotropic filtering (AF). AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle. Learn more.